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Abducted – Version 0.1.6a [Peerke]

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Info: Abducted is a woman-only game. At this moment there are no male characters. There is also no protagonist: you, as a player, aren’t a character in the game; you’re just kind of a viewer. But as a viewer you can influence the game: the women in the game have to react to situations and to questions. You have to answer for them. In this way you can influence the game. That results in several different outcomes. And of course in a lot of different scenes, pictures and story-lines.
The game is divided in several days. Each day consist of several scenes. Day 1 scene 1 starts in a big cage. 6 women are slowly waking up. 2 of them are sisters of an important admiral; another one is the daughter of a count, who is an important politician, and yet another is the lover of captain Jill of the Home Security Agency. They are wondering who abducted them and why.
The next scene introduces the abductors. Another 6 women. They try to blackmail the admiral, the count and/or the captain. To enforce their demands they subdue their victims, the first 6 women, to all kinds of bondage and humiliation. Jill and her colleagues need to track down the girls, and capture the villains. Do they succeed? How? It’s up to you. And you have to hurry, because after a few days the abductors with their victims disappear. Never to be found again.
But besides that, there is another story. Much more mysterious. Who’s behind all this? Who is pulling the strings? And why?

Date: 16.10.2025
Language: English
Version: 0.1.6a
Censored: No

1. Extract and run.

v0.1.6a
I have to create 7 new characters and several rooms. That took some time.
This update has 864 new pictures, and has about 2600 lines of text and code. A lot of text is the same – those cages (you’ll see).
In this update we’ll meet Jessy and Lucy, CEO’s of the West African Mining Company, and the twins, Sasha & Tasha. These four women ‘play’ with 3 ‘victims’: Nancy, Manon and Vera. This is my most cruel version up to now…
Jessy and Lucy have a conversation, remotely, with Monica, the leader of the abductors – as you know if you played the game before. In this conversation more information is given about the several backgrounds of this story. It, I hope, also raises questions.
I want to point out that there’s not a ‘best’ path. There’s no ‘winner’ or ‘loser’. You can ‘lose’ or ‘win’ the game when the Security Agency can or can not free the abducted women – there’s reason you do want that… There a just several paths to the one or the other ending.

Creator of this game: Patreon.com

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