Hard Stuck – Version 0.4 EA 1 [floppystack]
Hard Stuck is an erotic turn-based dungeon crawler inspired by the original roguelike “Rogue”.
The goal of the game is to fight your way through a dungeon filled with monsters and traps to reach the last floor,
discovering the functions of obfuscated items and interacting with various curios along the way.
Date: 20.02.2025
Language: English
Version: 0.4 EA 1
Censored: No
1. Extract and run.
0.4 EA 1
New stuff:
• There is a new early access exclusive teleporter tile in the first floor debug room. It can take the player directly to any floor in the dungeon.
• The player now starts with rest and masturbate spells.
• Added input remapping options to the settings menu.
• Added cinematic sexuality blocklist to the settings menu.
• Doors on the frozen floor have a chance of being frozen shut and will break if moved into (causes a loud noise event).
• Added a new water vial that makes characters wet when thrown, solidifies lava tiles and disables firetrap tiles when dropped or thrown onto.
• New slime double pen cinematic.
• New succubus x frank vaginal cinematic.
• New succubus x kobold vaginal cinematic.
• New incubus/succubus x frank anal cinematic.
• New incubus/succubus x kobold anal cinematic.
• Finished the minotaur bath boobjob cinematic.
• Added sedusa statue cinematic as stillframe placeholder.
Changes:
• The remove shoes option has been added to cardboard and goth outfits. The shoes might be missing when loading an old save. Opening the customization menu at a mirror should fix it.
• Input help screen now has categories for joypad and mouse input.
• Poisonous gas will now ignite from other sources of fire, not just wands.
• Vending machine heal option has been replaced with a water vial for 25 bits.
• NPCs will now alert visible allies of enemies in their vision.
• Added procedural blinking to character models with eyelids.
• Characters now get shiny when they have the wet effect.
• Loud noise detection range increased from 15 to 20 tiles.
Bugfixes:
• Traveling by clicking on the minimap will now avoid firetrap tiles (Thanks to Lulu for the bug report).
• It is now possible to select the player using the mouse when on top of special tiles (thanks to SecksPotato for the bug report).
• Fixed disappearing toe issue on the alpine outfit (Thanks ro MGFizzy for the bug report).
• Fixed an issue that caused characters immunities to not be included in save files (Thanks to MyahTG for the bug report).
• Fixed some minor issues with Chloes rigging.
• Made some improvements to pathfinding speed.
• Some improvements to minimap induced hitching on larger floors. A fix for the underlying issue is in the works.