Secret Dawn – Version 0.8.1 [Haldane]
Info: Secret Dawn is an adventure RPG for adults full of intrigue, lust, and deception. Set in the near future, the player follows lovestruck rural commoners Jon and Eva as they are unwillingly led to participate in a world-famous game show called “Crucible”. Their relationship will be put to the ultimate test, as they realize they have been made pawns in someone else’s much larger, and more dangerous, game.
Date: 17.01.2025
Language: English
Version: 0.8.1
Censored: No
1. Extract and run.
v0.8.1
Content updates in addition to missions (warning: vague spoilers!)
Big changes:
– ‘Hot moments’ buzz fanart.
– Jon restroom event.
– Underhouse map, pendant search.
– Gym map.
– Gym lockers events.
– Lounge party event.
– Eva fashion dress challenge.
Smaller changes:
– Added mirrors in restrooms.
– Added Island debris.
– Added Jon talk to Chang after Vanessa/flotsam.
– More Jon/Chang dialogue in support hub.
– Prettified the Island forest.
– Added to Jon’s birthday planning moment in Island forest.
– Added gym events & updated schedules.
– Intercom-Moreau now static (& support for other bust effects).
– Added a couple new BGMs and improved a few old BGMs.
– Slight change to cowgirl event from previous update, Eva now tests biocharge properly. Should also only be available once.
Mechanics changes and bugfixes (special thanks to wonderful bug reporters on Discord/Patreon for helping identify bugs, & any new/remaining bugs is exclusively on me!):
Big bugfixes/mechanics:
– Remade the item shop window mechanics and design.
– Quadrupled the scheduled scripts storage space and reworked the scheduling system, addressing potential capacity limit issue.
– Death position resets/timeouts are now no longer frame-based, improving consistency. Now 1 second world-time, requiring movement to regain menu access and become vulnerable.
– Fixed player-Eva potentially getting frozen when responding to first super-fans.
– Fixed lockers in the lounge media booths, can no longer get changed arbitrarily.
– Fixed bug causing text speed config to not persist across sessions.
Small bugfixes/mechanics:
– Fixed issue where map-specific switches sometimes reset upon map transfer. Only known affected event was Bridget in Pool stall.
– Improved falling sequence and enemy AI on Delta mission 2.
– Improved projectile hitboxes for larger targets.
– Implemented positional audio for projectile impacts.
– Refined the condition for Eva’s dungeon pool bath extended scene. No longer triggers until after Delta mission 1, and triggers subsequently if no bath on first visit.
– Fixed issue with music fading in/out on evening talk at end of previous update.
– If accepting outfits challenge while already in booths, transports player to prevent movement issue.
– Fixed bug where Zuni could cause block while sunbathing on lounger.
– Changed loungers to no longer allow resting through night.
– Changed gifts reception for better customized messages.
– Made flower/mineral gathering no longer be a “QTE”.
Changes to version 0.8.1:
(Eva Alpha 3) Improved ball motion sensor explanation
(Eva Alpha 3) Increased ball motion sensor time, allowing more player movement
(Jon Beta) Increased paddle responsiveness
(Lounge party) Adjusted cutscene event ranges to address potential freeze
(Jon after Beta 3) Fixed bug causing Marion to potentially remain invisible
(Neural Chip 1) Fixed bug preventing the Beta 1 neural chip from from working