2D/3D GamesGamesWindows

Sellsword Tales – New Version 0.1.7.6 [Paleoman Studio]

Overview Info Changelog

Info: A young warrior leaves her home and embarks on a journey full of battles and new meetings. During the adventure, you will constantly need to make decisions. Each of them will not only determine the outcome of battle, but can also become the key to a new relationship. It depends on you whether companions will remain friends, or communication will go much further.…​

Date: 29.08.2025
Language: English
Version: 0.1.7.6
Censored: No

Extract and run

New Name: Sellsword Tales
Old Name: The Curse of Lust

Version 0.1.7.6:
New Minigame
Added new quest minigame “Cube”
Mercenary Talents:
Added mercenary talents
New enemy:
Added Cultists
New locations:
Added group of locations Abandoned village (4 locations)
New mechanics:
Added camp mechanic. Now you can rest outside of the city and recover some health. In next patches we will expand this feature.
Added temp health mechanic.
Added old save load mechanic(still need tests. Probably will break journal notes and maybe some quests)
Other:
Added sound to dialogues
Added a mechanic for discovering new entries in the codex.
Small changes to trading:
Player items will now sell for lower prices. At the same time, the “Lower prices” and “Higher sales” parameters will now have an effect.
A slight change to experience gain:
Now, defeats in battle grant only one-third of the experience.
Visual:
2 new arts(insets)
new logo
Bug fixes:
Fixed a bug where the “Double Strike” ability could cause a softlock.
Fixed a bug where the player did not receive experience for winning random battles.
Fixed a bug where it was impossible to skip a dialogue line with a left mouse click.
Fixed a bug that allowed dragging items during combat.
Fixed a bug that partially interfered with clicking the “Use” and “Delete” item buttons.
Fixed a bug related to the use of consumable items and trading.
Fixed a bug causing a softlock in combat due to a failed ambush in the orc camp.
Fixed a visual bug with the “Double Strike” ability. Now, if the target dies from the first hit, the sequence ends.
Optimized location loading.
Increased the cost of some ingredients.
Minor fixes.

Creator of this game: Patreon.com

Rate this game

Click on a star to rate it!

Average rating 1 / 5. Vote count: 3

No votes so far! Be the first to rate this post.

Engine
Language

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *


Back to top button