The Judas Ghost – Chapter 2 Part 1 – New Version 1.3.11 [Lockheart]
Info: The Judas Ghost is an interactive visual novel where you’ll be able to move around a mansion in a day / night cycle while choosing which quests to explore, who to interact with, and move at your own pace through each individual girl’s storyline. You’ll also be able to buy outfits and items within a currency system, build your affection level with the girls, and have the ability to find hidden items which may lead to secret scenes.
Date: 07.05.2025
Language: English
Version: 1.3.11
Censored: No
1. Extract and run.
v1.3.11
Fixed a bug that occured when picking up a coin in the west hall (1st floor), facing south.
v1.3.10 – Chapter 2 (Part 1)
In this update we have quite a few mechanics. One of them is a dark room scene where a flashlight is used. For some reasons, probably the transformations for highlighting interactibles/collectibles, the solution I currently use tends to flicker every now and then. I will see if I can find or code a different solution or just make the room a bit darker and less saturated instead of completely black.
New Quests
Judy: Mirror Mirror On The Wall (feat. Cindy and Gemma)
Cindy: Cockadoodle IV
Sienna: Vibe Prize > Sun Spark
When Cockadoodle IV and Sun Spark are done:
Sienna: Open Wide (feat. Cindy)
In my head Sun Spark is always “Sparkle” for some reason… Just wanted to mention it, in case I didn’t get all the typos.
Chapter 2 starts, when each character’s last quest of chapter one is finished. If you already finished with them, just loading the game, will start chapter 2. There will be a chapter update screen and the player will be put directly into Zach’s bedroom, starting a new day. This will automatically start “Mirror Mirror”. (Depending on tester feedback, I may place the character outside, so they can start the event manually or play Vibe Prize first.
Vibe Prize is mechanically the most complex part in this update. It has a “Skip minigame” button in the bottom right of the screen, to skip the “dark room and word puzle part”. Partly, the button is there, in case navigating through the flashlight scene is to much of a hazzle on mobile. Anyway, here’s how to get through this part of the game:
The room is dark.
If player doesn’t have the flashlight, Zach says something like “I have my flashlight in the car.” (passenger side)
If the player has the flashlight. They can explore the room with help of the lit up room (light cone).
Armor on the right > Gauntlet on the floor > Key in the gauntlet
Key from the gauntlet > Chest on the left side of the room
Wordle/Hangman puzzle.
Drag’n’drop to solve for CLOTHES
Last minigame
Turn on by clicking the knob, not the LED cover.
There are three stages, click the knob each time.
The knob should be insensitive between animations
300+ renders, 20 animations