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Hazelnut Latte – Version 0.15.4.1 [Rad Lord]

Overview Info Changelog

Info: In this visual novel, you visit a café and find a young barista named (Phil)Hazel.
The two of you hit it off and the choice is up to you.
What kind of coffee do you like?
Do you want an espresso?
Something sweet, like a frappe?
Or do you want to try the special: A Hazelnut Latte?​

Date: 14.07.2026
Language: English
Version: 0.15.4.1
Censored: No

1. Extract and run.

v0.15.4.1
Changes
We now ask if you would participate in a feedback survey at the end-of-episode message from Rad. It’s not compulsory, but we thrive on feedback from the community.
The intro blurb should be slightly faster to get through now.
New Content:
6,729 words added. (28,720 total)
Average reading time: 27 minutes.
Reintroduction to a certain character
Animated Sprite for 1 character
1 New Locations w/ 5 Backgrounds
2 Static Cinematic Moments
1 Animated Cinematic Moment
All Hazel CGs are now animated
1 Lewd Scene
New Music
End of Ep 1
New Features:
Reimplementation of the Android Adaptive Performance package to try to optimize the performance for a range of Android users
Changes:
Changed texture import settings to (hopefully) make a lot of textures less blurry
A huge rework of the code, integrating Spine2d for our characters. This enables us to be more flexible in how we implement our animated characters in the future and helps us address buggy behavior. Performance-wise, it will largely play the same, but you should hopefully witness fewer ‘janky’ animation transitions. Also allowed me to finally fix the notorious issue with Max not properly discarding the cigarette.
Implemented two (2) missing animated CGs for Hazel at Cafe Estro
This was supposed to be in the last update, but there was some miscommunication, and they were not ready yet. Now they are in the game.
Fixes:
(android) Fixed a setting to make the intro splash screen disclaimer properly render on smaller Android screen sizes
(android) Adjusted the loading screen to not bleed out on the sides of wide-screen Android monitors, which left the negative space with the edges painted by the loading screen texture
Changed the physics settings on Spine2d characters that greatly reduce the impact of sliding on moving parts, so no more hairs and ties flying horizontally as characters move across the screen
Removed unnecessary shadow casting of certain spine2d models
Max’s cigarette finally stays gone!
Issue with Receptionist not coming back rectified – related to scene loading
Press H to Hide UI is back!

Creator of this game: Patreon.com

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