Info: Welcome to a game that flips the script and puts you in the shoes of the overlooked, powerless twin of a world-renowned legendary hero. But hold on tight, because this adventure takes a tantalizing turn.
A curse cast upon you by the wicked demon queen plunges you into a realm of intense arousal, with a range of other potential effects depending on whether you choose to play as a futanari, a femboy, or an alternate identity. Fortunately for you, there’s an entire manor of maids at your beck and call, ready to cater to your every need.
1. Extract and run.
Added Mirabelle’s next hangout. +1 H Scene. +2 CG
Added Beatrice’s next hangout: +1 H Scene. +3 CG
Added Ophelia’s next hangout. +1 H Scene. +3 CG
+1 New Maid! +3 Outfits for her
+3 Morning Events
+~20,000 Words of Story (140,000 tot.)
Manor Upgrades: Added every single upgrade
Maid Upgrade: Added every single upgrade
Guidebook: Has been overhauled completely into a list of achievements that can be completed in any order.
Dungeon: You can now choose to start a dungeon run from your current floor, the first floor, the highest recorded floor, and your previous run’s floor (flexibility for when you reset).
Morning events are now more spread out with rest days, and some have progress requirements. **Old saves will see some of these events again, just skip through them.**
+1 Outfit for the main character, including underwear.
Dungeon: Added two new biomes. Molten Crag and Frozen Deeps. All biomes are now accessible from the start.
Ice Wall new effect: Now increases your defense by X%.
Cursed Inferno (Fire x Dark) can now stack.
HP and ATK scaling has been entirely rebalanced. The game relies more on the heat mechanic to build difficulty now rather than the inherent stats of basic enemies.
Bosses now spawn every 5 floors. Biome resets every 5 floors.
Some enemies now have inherent characteristics, such as elemental weaknesses. (i.e. fire slimes are fire resistant)
Physical Piercing and enemy Physical Resistance are now factored in the basic attack formula
Naughty Imp Event: You can now leave whenever you want, but she will buff the next enemy.
Generic morning events have been turned off for now to improve the pacing between days.
You can now visit Kane in his throne room. He doesn’t have anything to say to you.
Added a UI element that shows when an upgrade is maxed and in the case where an upgrade has infinite levels, I added a counter next to its icon.
The market now uses fixed base values for buying/selling.
Reworked the evasion system: Evading attacks and enemies missing attacks are now separate calculations. Enemies now have 95% accuracy by default. Enemies that pierce evasion now gain a flat bonus to misses and evades.
Made the text size on mobile devices equal to the PC text size
Pain’s reduced MP cost under the “Embrace the Pain” upgrade is now shown.
Upgrade: “Maelstorm” now gives +0.5 ATK per thorium weapon upgrade levels.
Spell: Firestorm: now has an animation every turn. Ice Wall: now makes a sound when it melts.
Events: Capped Naughty Imp’s prices to 10k.
Shield: Shield over 9 now appears as an ordinary number instead of 9+. Shield is now reset between runs to avoid the possibilty of farming starting shield. A sound now plays when your shield is shattered.
Swapped the positions of the Manor and Maid buttons in the Manor Screen.
Nerfed “The Courtesan – Abundance” by removing its increased bonfire chance.
HP is now capped to MHP when entering battle.
DoT damage can now be evaded
Dungeon buffs count down before you get into your first battle.
Several price adjustments and rebalances for all parts of the game.
Fixed bonus damage from Frostbite not working on magic or reactions
Fixed the accuracy debuff on Pain stacking
Fixed Alchemist Upgrade 6 guranteeing a failure instead of a success.
Fixed the “Golem” modifier giving enemies a shield equal to 10% of your HP instead of theirs.
Fixed the “Vengeful” modifier healing the player
Countless tiny changes I haven’t included here because it’d clog up the log